Prevu
A storyboard and animatic authoring system for Unreal Engine, built in C++ and Slate.
Prevu organizes a production into a four-level hierarchy — Act, Scene, Shot, and Step — and backs every shot with a real ULevelSequence. From inside the editor you capture thumbnails, record scratch audio, take Level Snapshots per step, and assemble a nested master sequence without leaving Unreal. When you are ready to share or archive, Prevu bundles everything into a portable .prevu JSON package.
- Four-level hierarchy: Act, Scene, Shot, Step
- Every shot backed by a real
ULevelSequence; nested master sequence assembled on demand - SceneCapture2D thumbnail capture per shot, with batch mode
- Level Snapshot saved per step with selective restore via
PrevuRestoreFilter - Scratch audio recording routed through Sequencer
- Storyboard sheet export as PNG and as a self-contained HTML file
- Portable
.prevuJSON bundle for version control and sharing - Amber toolbar indicator signals when assembled sequences are stale
UE 5.7 · Editor only · Zachanot LLC
- Overview — architecture, hierarchy model, sync model, export formats
- Usage — step-by-step workflows for every major feature
- API Reference — data model types, key functions, bridge and exporter APIs
- Changelog — release history