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Monolith

Comprehensive scene management and production workflow plugin providing 80+ context-menu utilities for organizing, auditing, transforming, and batch-operating on actors and assets directly in the Unreal Editor.

Category Virtual Production
UE Version 5.7+
Target Editor only
Runtime Impact None
Module MonolithEditor

Monolith is an editor-only plugin that adds a "Monolith" submenu to the World Outliner right-click context menu and to the Content Browser right-click context menu. All operations are organized into 15 functional categories and wrapped in FScopedTransaction, giving you full undo/redo support for every action. Individual categories can be disabled without restarting the editor, eliminating menu clutter for operations you do not use.

Features

  • Scene auditing: find zero-scale actors, broken material references, stale Sequencer bindings, out-of-bounds actors, duplicate labels, and missing tags
  • Batch naming: add prefixes and suffixes, sequential numbering, find-and-replace, auto-name from class, and strip trailing numbers
  • Spatial layout: arrange actors in grids, circles, lines, arcs, vertical stacks, or spread outward from a center point
  • Transform tools: randomize position, rotation, and scale; snap to ground; align to surface normal; distribute evenly along an axis
  • Folder and layer organization: create folders from selections, organize actors by class, and manage World layers
  • Level Streaming workflow: move actors to new or existing streaming levels, organize by class into separate sub-levels, and merge sub-levels back
  • Lightweight snapshots: capture and restore named transform states for individual actors or entire levels
  • Content Browser utilities: batch material replacement, dependency audit, unused-asset detection, and grid placement of assets in the scene
  • Fully configurable via UMonolithSettings (category toggles), UMonolithConfig DataAsset (numeric defaults), and UMonolithOrganizationPreset DataAsset (class-to-folder/layer/streaming-level mappings)

UE 5.7 · Editor only · Virtual Production

In This Section

  • Overview — Architecture, categories, and configuration system
  • Usage — Installation, accessing utilities, and worked examples for common tasks
  • API Reference — Settings classes, config properties, and utility namespaces
  • Changelog — Version history