Installation
All PluginDepot plugins follow the same installation pattern.
Requirements
- Unreal Engine 5.5 or later (5.7 recommended)
- Windows 10/11, Linux, or macOS
- SM6 / DirectX 12 for rendering plugins
Steps
1. Copy the Plugin Folder
Copy the plugin folder (e.g., Vapor/) into your project's Plugins/ directory:
2. Enable in the Editor
- Open Edit → Plugins
- Search for the plugin name
- Enable the checkbox
- Restart the editor when prompted
3. Add to Build.cs
For C++ projects, add the module to your Build.cs:
4. Regenerate Project Files
Right-click your .uproject → Generate Visual Studio project files.
Tip
Rendering plugins (Vapor, Tonal, Lucent, Aether) require SM6 / DX12. Confirm r.RHI=D3D12 in your DefaultEngine.ini.