Skip to content

Installation

All PluginDepot plugins follow the same installation pattern.

Requirements

  • Unreal Engine 5.5 or later (5.7 recommended)
  • Windows 10/11, Linux, or macOS
  • SM6 / DirectX 12 for rendering plugins

Steps

1. Copy the Plugin Folder

Copy the plugin folder (e.g., Vapor/) into your project's Plugins/ directory:

YourProject/
└── Plugins/
    └── Vapor/          ← paste here
        ├── Vapor.uplugin
        └── Source/

2. Enable in the Editor

  1. Open Edit → Plugins
  2. Search for the plugin name
  3. Enable the checkbox
  4. Restart the editor when prompted

3. Add to Build.cs

For C++ projects, add the module to your Build.cs:

PublicDependencyModuleNames.AddRange(new string[]
{
    "Vapor",   // ← add the plugin module
});

4. Regenerate Project Files

Right-click your .uprojectGenerate Visual Studio project files.


Tip

Rendering plugins (Vapor, Tonal, Lucent, Aether) require SM6 / DX12. Confirm r.RHI=D3D12 in your DefaultEngine.ini.