Skip to content

Continuity

Production Sequencer extension — shot browser, handle management, batch rendering, EDL/CSV export, and toolbar integration for UE5 filmmaking pipelines.

Category Virtual Production
UE Version 5.7+
Target Editor only
Runtime Impact None
Module ContinuityEditor

Continuity extends UE5's native Sequencer with a complete production layer without replacing or forking any engine code. It injects a dockable Sequence Browser, toolbar controls, and export actions directly into the editor via UToolMenus and ISequencerModule. A single editor module covers everything from first cut to final EDL delivery.

Features

  • Dockable Sequence Browser that reads the open level's sequences and displays them as an ACT/SCENE/SHOT hierarchy derived from configurable naming conventions
  • Sequencer toolbar buttons for marking working ranges, locking playback, jumping between camera cuts, collapsing tracks, isolating selections, and queuing renders
  • Track Type Filter groups that toggle whole categories of Sequencer tracks (Camera, Transform, Properties, Audio, Events, Custom) in one click
  • Handle Manager that extends both the inner sequence's working range and the parent section's overlap region simultaneously (Option C)
  • Auto-Size operations that fit a parent sequence's range to its children or fit children to fill the parent range, both with full undo support
  • Batch Shot Queuer that scans the sequence hierarchy and creates Movie Render Queue jobs for every shot or a selected subset, driven by configurable output path tokens and Render Pass Preset DataAssets
  • EDL Exporter that writes CMX 3600 format for DaVinci Resolve round-trip, deriving reel names from shot naming conventions
  • CSV Exporter with four production profiles (Master, Colorist, VFX, ShotGrid) for downstream scheduling and color/VFX tracking
  • Shot Sidecar JSON written alongside rendered EXRs, embedding shot name, frame range, camera, render pass names, and timestamp
  • IContinuityShotProvider IModularFeatures interface for Panoptic and other plugins to query the currently active shot

UE 5.7 · Editor only · Virtual Production


  • Overview — Architecture, Sequence Browser, toolbar extensions, handles, render pipeline, and export formats
  • Usage — Step-by-step workflows for every major feature
  • API Reference — IContinuityShotProvider, Project Settings, Render Pass Preset DataAsset, and exporter signatures
  • Changelog — Version history