Continuity
Production Sequencer extension — shot browser, handle management, batch rendering, EDL/CSV export, and toolbar integration for UE5 filmmaking pipelines.
| Category | Virtual Production |
| UE Version | 5.7+ |
| Target | Editor only |
| Runtime Impact | None |
| Module | ContinuityEditor |
Continuity extends UE5's native Sequencer with a complete production layer without replacing or forking any engine code. It injects a dockable Sequence Browser, toolbar controls, and export actions directly into the editor via UToolMenus and ISequencerModule. A single editor module covers everything from first cut to final EDL delivery.
Features
- Dockable Sequence Browser that reads the open level's sequences and displays them as an ACT/SCENE/SHOT hierarchy derived from configurable naming conventions
- Sequencer toolbar buttons for marking working ranges, locking playback, jumping between camera cuts, collapsing tracks, isolating selections, and queuing renders
- Track Type Filter groups that toggle whole categories of Sequencer tracks (Camera, Transform, Properties, Audio, Events, Custom) in one click
- Handle Manager that extends both the inner sequence's working range and the parent section's overlap region simultaneously (Option C)
- Auto-Size operations that fit a parent sequence's range to its children or fit children to fill the parent range, both with full undo support
- Batch Shot Queuer that scans the sequence hierarchy and creates Movie Render Queue jobs for every shot or a selected subset, driven by configurable output path tokens and Render Pass Preset DataAssets
- EDL Exporter that writes CMX 3600 format for DaVinci Resolve round-trip, deriving reel names from shot naming conventions
- CSV Exporter with four production profiles (Master, Colorist, VFX, ShotGrid) for downstream scheduling and color/VFX tracking
- Shot Sidecar JSON written alongside rendered EXRs, embedding shot name, frame range, camera, render pass names, and timestamp
IContinuityShotProviderIModularFeatures interface for Panoptic and other plugins to query the currently active shot
UE 5.7 · Editor only · Virtual Production
- Overview — Architecture, Sequence Browser, toolbar extensions, handles, render pipeline, and export formats
- Usage — Step-by-step workflows for every major feature
- API Reference — IContinuityShotProvider, Project Settings, Render Pass Preset DataAsset, and exporter signatures
- Changelog — Version history